About me

Ever since I was a kid I used to play around with computers and play videogames. As I got older I got more and more intrested in development. I enjoy both thinking of game mechanics and balancing gameplay experiences through level design. I've been using various tools and technologies to work out my game ideas, including 3d modelling software, game engines, level editors, motion controllers and physical objects. Right now I'm in my fourth year of the Game Design & Development course at the Utrecht School of the Arts. I also have a part-time job at Two Tribes, a Dutch game studio. I've worked on various commercial games including Ice Age: Dawn of the Dinosaurs and Toki Tori.